This template contains various independently retrievable data items about Teleporter in the form of parameter values of a variable template of choice, in a standardized fashion.

Template:Teleporter
Itempages
- Page:
- Category:
Parameters
Parameter | Value | Description | |
---|---|---|---|
1
|
Teleporter | Necessary: Used for identification (Name of item). | |
disp_name
|
Name of the item
Only necessary if the value differs from
Teleporter . | ||
image
|
Image of the item
Only necessary if the value differs from
Teleporter or {{{disp_name}}} . Put only the image name without the image format. And make sure the image in in "png" format | ||
Traits of the item | |||
caption
|
Advanced item transport block. Teleporters input items to other teleporters of the same color. Doeas nothing if no teleporters of the same color exist. If multiple teleporters exist of the same color, a random one is selected. Uses power. Tap to change color. | Official caption | Only if available! |
id
|
{{{id}}} | Itemcode | Number in inventory list. Uses to display picture (as I named Item's picture ID_-_NAME_OF_ITEM) Only if available! |
set
|
Name of second category | Only if the item is part of a set! Left blank if not part of set. | |
type
|
Distribution | Valid values: Turrets, Drills, Transports, Powers, Defenses, Craftings .Uses to categorise items, so it's important to put same name (case sensitive). | |
General Information | |||
health
|
80 | value indicator of health of the items | |
size
|
1x1 | Size of the block or item | |
Build cost | |||
buildcostcopper
|
Build cost using ![]() | ||
buildcoststone
|
Build cost using ![]() | ||
buildcostiron
|
Build cost using ![]() | ||
buildcoststeel
|
30 | Build cost using ![]() | |
buildcosttitanium
|
Build cost using ![]() | ||
buildcostdirium
|
40 | Build cost using ![]() | |
Extra block info | |||
Turrets | |||
ammo
|
Used in Turrets only | ||
ammocapacity
|
Max value of ammo can be store | ||
ammoitem
|
Values of used per 1 shot of ammo | ||
range
|
How far a shot can reach | Also used by Repair Turret | |
inaccuracy
|
Value of inaccuracy while shooting an enemy | ||
damageshot
|
Damage can be done on enemy per shot of ammo | ||
shotssec
|
Value of shots per seconds | ||
shots
|
Max barrel(s) of a turret | ||
Drills | |||
capacity
|
Max values of item/resources can be store | ||
secitem
|
How many seconds the drill takes to mine one item | ||
drillcopper
|
Can this drill drills ? | ||
drillsand
|
Can this drill drills ? | ||
drilldarksand
|
Can this drill drills ? | ||
drilllead
|
Can this drill drills ? | ||
drillscrap
|
Can this drill drills ? | ||
drillcoal
|
Can this drill drills ? | ||
Booster Enhancement for drills | |||
water/sec
|
How much water per second? | ||
slag/sec
|
How much slag per second? | ||
cyanogen/sec
|
How much cyanogen per second? | ||
oil/sec
|
How much oil per second? | ||
cyrofluid/sec
|
How much cyrofluid per second? | ||
arkycite/sec
|
How much arkycite per second? | ||
ozone/sec
|
How much ozone per second? | ||
hydrogen/sec
|
How much hydrogen per second? | ||
nitrogen/sec
|
How much nitrogen per second? | ||
boostereff
|
Boost Effect | ||
Pumps and Liquid Transports | |||
liquidcapres
|
Max values of liquid resources can be store | ||
liquidsecres
|
How many seconds the pump takes to pump the liquid | ||
Transport | |||
itemspeedsec
|
Max value of speed/seconds of the item takes to move | ||
poweritem
|
0.8 | Max power needed to transport an item | Teleporter only |
Power | |||
powercap
|
30.0 | Max power can be store before use | Anything used power to activate using this parameter |
lasertilerange
|
Laser tile range | ||
maxpowtranssec
|
Max power transfer per second | ||
alert
|
Any alert to use this block, Maybe can be explodes in certain situation | ||
itemcap
|
Item capacity can be store inside the power block | ||
powergensec
|
Power generates per second | ||
gensecsitem
|
Generate seconds per item | ||
liquidcappower
|
Max liquid capacity can be store before use | ||
powerliquid
|
Power per liquid | ||
maxliquidsec
|
Max liquid per second | ||
input
|
Item pr liquid input for creating product or power | ||
powersec
|
Power used per second | For Shield Generator and Shielded Wall only | |
powerdraindamage
|
Power drained per damage taken | ||
shieldradius
|
Shield radius | ||
powershot
|
Power used per shot | ||
repairedsec
|
Repaired percentage per second | ||
Crafting | input for item included here. So use the one provided to avoid same redundant function of parameters
| ||
inputliquid
|
Input for liquid | ||
maxitemsec
|
Max input liquid per second | ||
fuel
|
Fuel used to specific smelting | ||
output
|
Output produced after smelting | ||
fuelduration
|
Max second(s) per fuel before fully burnt out | ||
maxoutputsec
|
Max output produces per second | ||
inputcap
|
Input capacity | ||
outputcap
|
Output capacity | ||
pc
|
It this v3.5 PC version? yes if true, leave it blank if not.
|
All item data templates use the same parameter.
Retrieval of data items
{{Item data Teleporter|Tooltip/Item/Data|as_base}}
, using parameter selection template Template:Tooltip/Item/Data, gives the parameter as_base, etc.
For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:
{{Item data Teleporter|
template name|..|..|..|..}}
So that this data template needs to be called only once.(See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.) The default template is Template:Item data, producing this page.
The four parameters are optional, they are passed on to the prepared template as parameters 2-5.
A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}}
gives the empty string and the text "{{{..}}}
", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}
" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{
", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}
.
Until here the documentation is automatically generated by Template:Item_data.