This template contains various independently retrievable data items about Stone for version 4.0 in the form of parameter values of a variable template of choice, in a standardized fashion. If you want to contribute version 3.5, use Template:Item data

Itempages
- Page:
- Category:
Parameters
Parameter | Value | Description | |
---|---|---|---|
1
|
Stone | Necessary: Used for identification (Name of item). | |
disp_name
|
Name of the item
Only necessary if the value differs from
Stone . | ||
image
|
Image of the item
Only necessary if the value differs from
Stone or {{{disp_name}}} . Put only the image name without the image format. And make sure the image in in "png" format | ||
Traits of the item | |||
caption
|
A common raw material. Used for separating and refining into other materials, or melting into lava. | Official caption | Only if available! |
id
|
{{{id}}} | Itemcode | Number in inventory list. Uses to display picture (as I named Item's picture ID_-_NAME_OF_ITEM) Only if available! |
type
|
Items | Main categories. Valid values: Items, Liquids, Units, Blocks .
|
No need to key-in this because the data already designated templates for each main type. |
type2
|
Second categories. Valid values: Weapon, Production, Distribution, Power, Defense, Crafting, Units .
|
You can discuss with us in Discord to know which second type is. This specially used for Blocks type. | |
General Information | |||
explosiveness
|
0 | value indicator of explosiveness of the items/liquids | |
flammability
|
0 | value indicator of flammability of the items/liquids | |
radioactivity
|
0 | value indicator of radioactivity of the items/liquids | |
fluxpower
|
value indicator of flux power of the items/liquids | ||
hardness
|
3 | value indicator of hardness of the items | |
heatcap
|
value indicator of heat capacity of the liquids | ||
temp
|
value indicator of temperature of the liquids | ||
viscosity
|
value indicator of viscosity of the liquids | ||
health
|
value indicator of health of the units/blocks | ||
size
|
Size of the units/blocks | ||
speed
|
Speed of a drone | ||
Unlock/Build cost | |||
buildcoststone
|
Build cost using or unlocks by ![]() | ||
buildcosttungsten
|
Build cost using or unlocks by File:Tungsten.png Tungsten | ||
buildcostlead
|
Build cost using or unlocks by ![]() | ||
buildcostcarbide
|
Build cost using or unlocks by File:Carbide.png Carbide | ||
buildcosttitanium
|
Build cost using or unlocks by ![]() | ||
buildcostsilicon
|
Build cost using or unlocks by ![]() | ||
buildcost<items>
|
Build cost using or unlocks by [[File:buildcost<items>.png|20px|link=buildcost<items>]] [[buildcost<items>]] | Use this to add more parameter in this Template:Item data 4.0 by change the name <item> if I (SNN95) not list it here.
| |
Info | |||
liquidcap
|
Liquid Capacity | ||
itemcap
|
Item Capacity | Just key-in the number without "items" | |
unitmoved
|
Unit Moved | Just key-in the number without "pixels/second" | |
inputliquid
|
Input Liquid | ||
liquiduse
|
Liquid Use | Just key-in the number without "liquid unit/second" | |
Drillables | |||
drillable1
|
Drillable 1 | What is the drillable resources/surfaces no. 1 | |
drillable2
|
Drillable 2 | What is the drillable resources/surfaces no. 2 | |
drillable3
|
Drillable 3 | What is the drillable resources/surfaces no. 3 | |
drillable4
|
Drillable 4 | What is the drillable resources/surfaces no. 4 | |
drillable5
|
Drillable 5 | What is the drillable resources/surfaces no. 5 | |
drillable6
|
Drillable 6 | What is the drillable resources/surfaces no. 6 | |
basedrillspeed
|
Base drill speed | Key-in the number without "items/second" | |
Input Items | |||
inputitems
|
Input Items | Use this if Stone just using a type of item in crafting. | |
inputitem1
|
Input Items no. 1 | ||
inputitem2
|
Input Items no. 2 | ||
inputitem3
|
Input Items no. 3 | ||
inputitem4
|
Input Items no. 4 | ||
inputitem<no.>
|
Input Items no. X | Use (copy 'n paste) this to add more "Input item" | |
range
|
Range | ||
inaccuracy
|
Inaccuracy | Just key-in the number without "degrees" | |
shots
|
No. of shots | ||
reload
|
Reload | ||
targetair
|
Target air? "yes" or "no"? | For weapons | |
fuelburntime
|
Fuel burn time | Just key-in no. of seconds without "seconds" | |
prodspeed
|
Production speed | Just key-in no. of items/second without "items/second" | |
Output Items | |||
outputitems
|
Output items | Use this if Stone just output a type of item in crafting. | |
outputitem1
|
Output item no. 1 | ||
outputitem2
|
Output item no. 2 | ||
outputitem3
|
Output item no. 3 | ||
outputitem4
|
Output item no. 4 | ||
outputitem5
|
Output item no. 5 | ||
outputitem6
|
Output item no. 6 | ||
outputitem7
|
Output item no. 7 | ||
outputitem8
|
Output item no. 8 | ||
outputitem<no.>
|
Output item no. X | Use (copy 'n paste) this to add more "Output item" | |
powercap
|
Max power can be store before use | Anything used power to activate using this parameter | |
powerrange
|
Power range | Just key-in the no. without "blocks" | |
powertransfer
|
Power transfer | Just key-in the no. without "power units/second" | |
msxpowergen
|
Max power generation | Just key-in the no. without "power units/second" | |
gensecsitem
|
Generate seconds per item | ||
liquidcappower
|
Max liquid capacity can be store before use | ||
fuelliquid
|
Fuel liquid | ||
liquidfueluse
|
Max liquid per second | Just key-in the no. without "liquid units/second" |
All item data templates v4.0 use the same parameter.
Retrieval of data items
{{Item data Stone|Tooltip/Item/Data|as_base}}
, using parameter selection template Template:Tooltip/Item/Data/4.0, gives the parameter as_base, etc.
For retrieval of more data items it is more efficient to prepare a template for that, to be used as follows:
{{Item data Stone|
template name|..|..|..|..}}
So that this data template needs to be called only once.(See the first two rows of the first table in m:Help:Array#Summary of counts for template limits.) The default template is Template:Item data 4.0, producing this page.
The four parameters are optional, they are passed on to the prepared template as parameters 2-5.
A parameter being undefined or empty typically means the same, see below. {{data ..|pst2|..}}
gives the empty string and the text "{{{..}}}
", respectively. Therefore, an application checking the parameter has to check both. Checking whether a result is equal to e.g. the text "{{{popinc}}}
" cannot be done directly with #ifeq in a template which itself has also a parameter with that name, because if that is defined, there would be a comparison with the value instead of the text itself. Instead, it can be checked whether the first character of the result is "{
", e.g.: {{#ifeq:{{padleft:|1|{{data {{{continent}}}|pst2|popinc}}}}|{|..|..}}
.
Until here the documentation is automatically generated by Template:Item_data 4.0.