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− | {{Item data Nuclear Reactor||image=Nuclear Reactor full}}POINT OF ADVICE: Build the cooling supply before giving it the Uranium fuel or it will explode violently destroying structures around it. Add walls, shields or put powerful turrets around it because if enemies destroy it, a powerful explosion will occur; possibly damaging structures around it. |
+ | {{Item data Nuclear Reactor|consume rate: 1 uranium per 2 s|image=Nuclear Reactor full}}POINT OF ADVICE: Build the cooling supply before giving it the Uranium fuel or it will explode violently destroying structures around it. Add walls, shields or put powerful turrets around it because if enemies destroy it, a powerful explosion will occur; possibly damaging structures around it. |
+ | |||
+ | {{clear}} |
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==Navigation== |
==Navigation== |
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{{Inventory}} |
{{Inventory}} |
Revision as of 00:28, 21 February 2019
Template:Consume rate: 1 uranium per 2 sPOINT OF ADVICE: Build the cooling supply before giving it the Uranium fuel or it will explode violently destroying structures around it. Add walls, shields or put powerful turrets around it because if enemies destroy it, a powerful explosion will occur; possibly damaging structures around it.
Arc Fires arcs of electricity at ground targets. General
Health: 260 Size: 1x1 Build time: 1 seconds Build cost: x50 x50 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Cyclone Fires explosive clumps of flak at nearby enemies. General
Health: 1305 Size: 3x3 Build time: 5.48 seconds Build cost: x200 x125 x80 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Duo Fires alternating bullets at enemies. General
Health: 250 Size: 1x1 Build time: 0.29 seconds Build cost: x35 Items
Item capacity: 15 items Input/Output
Function
Speed increase: % Range: 13.75 blocks Optional Enhancements
Booster: 6/sec 6/sec Boost effect: x speed Foreshadow Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. General
Health: 2400 Size: 4x4 Build time: 41.66 seconds Build cost: x1000 x600 x600 x200 x200 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Fuse Fires three close-range piercing blasts at nearby enemies. General
Health: 1980 Size: 3x3 Build time: 7.45 seconds Build cost: x225 x225 x100 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Hail Fires small shells at ground enemies over long distances. General
Health: 260 Size: 1x1 Build time: 0.61 seconds Build cost: x40 x17 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Lancer Charges and fires powerful beams of energy at ground targets. General
Health: 1120 Size: 2x2 Build time: 1.98 seconds Build cost: x60 x70 x50 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Meltdown Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. General
Health: 3200 Size: 4x4 Build time: 29.91 seconds Build cost: x1200 x350 x300 x325 x325 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Input: 30/sec 30/sec Parallax Fires a tractor beam that pulls in air targets, damaging them in the process. General
Health: 640 Size: 2x2 Build time: 3.6 seconds Build cost: x30 x90 x120 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Repair Turret Repair Turret Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. General
Health: 160 Size: 2x2 Build time: 4.4 seconds Build cost: x x90 x80 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Function
Speed increase: % Range: 18.12 blocks Optional Enhancements
Booster: 9.5/sec Boost effect: x speed Salvo Fires quick salvos of bullets at enemies. General
Health: 960 Size: 2x2 Build time: 3.33 seconds Build cost: x100 x90 x60 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Scatter Fires clumps of lead, scrap or metaglass flak at enemy aircraft. General
Health: 800 Size: 2x2 Build time: 1.23 seconds Build cost: x85 x45 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Scorch Burns any ground enemies close to it. Highly effective at close range. General
Health: 400 Size: 1x1 Build time: 0.57 seconds Build cost: x25 x22 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Segment Damages and destroys incoming projectiles. Laser projectiles are not targeted. General
Health: 250 Size: 2x2 Build time: 4.06 seconds Build cost: x80 x130 x40 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Function
Speed increase: % Range: 22.5 blocks Spectre Fires large armor-piercing bullets at air and ground targets. General
Health: 2560 Size: 4x4 Build time: 25.87 seconds Build cost: x900 x300 x250 x175 x250 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Swarmer Fires homing missles at enemies. General
Health: 1200 Size: 2x2 Build time: 2.54 seconds Build cost: x35 x35 x30 x45 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Tsunami Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. General
Health: 2250 Size: 3x3 Build time: 13.16 seconds Build cost: x400 x100 x250 x100 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
block2 General
Health: Size: Build time: seconds Build cost: Liquids
Liquid capacity: liquid units Function
Range: blocks Inaccuracy: degrees Firing rate: /second Target air: Target ground: Ammo: Optional Enhancements
Booster: Wave Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water. General
Health: 1000 Size: 2x2 Build time: 2 seconds Build cost: x75 x45 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Airblast Drill The ultimate drill. Requires large amounts of power. General
Health: 640 Size: 4x4 Build time: 3.54 seconds Build cost: x65 x50 x75 x60 Items
Item capacity: 10 items Input/Output
Drillables: Sand Dark sand Copper Lead Scrap Coal Titanium Thorium Drill speed: 3.42 item/second Optional Enhancements
Booster: 6/sec Boost effect: 3.23x speed Impulse Pump Pumps and outputs liquids. General
Health: 430 Size: 3x3 Build time: 4.62 seconds Build cost: x80 x90 x40 x35 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Laser Drill Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. General
Health: 360 Size: 3x3 Build time: 1.52 seconds Build cost: x35 x30 x20 x30 Items
Item capacity: 10 items Input/Output
Drillables: Sand Dark sand Copper Lead Scrap Coal Titanium Thorium Drill speed: 1.92 item/second Optional Enhancements
Booster: 4.79/sec Boost effect: 2.56x speed Mechanical Drill When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. General
Health: 160 Size: 2x2 Build time: 0.1 seconds Build cost: x12 Items
Item capacity: 10 items Input/Output
Drillables: Sand Dark sand Copper Lead Scrap Coal Drill speed: 0.4 item/second Optional Enhancements
Booster: 3/sec Boost effect: 2.56x speed Mechanical Pump Pumps and outputs liquids. Does not require power. General
Health: 40 Size: 1x1 Build time: 0.37 seconds Build cost: x15 x10 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Oil Extractor Uses large amounts of power, sand and water to drill for oil. General
Health: 360 Size: 3x3 Build time: 8.61 seconds Build cost: x150 x115 x175 x115 x75 Items
Item capacity: 10 items Input/Output
Input: x1 9/sec Output: 15/sec Production time: 1 seconds Rotary Pump Pumps and outputs liquids. Requires power. General
Health: 160 Size: 2x2 Build time: 2.68 seconds Build cost: x70 x50 x35 x20 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Thermal Pump Thermal Pump Pumps and outputs liquids. General
Health: 360 Size: 3x3 Build time: 4.62 seconds Build cost: x80 x90 x40 x35 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Water Extractor Extracts groundwater. Used in locations with no surface water available. General
Health: 160 Size: 2x2 Build time: 1.6 seconds Build cost: x30 x30 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Output: 6.6/sec
Armored Conveyor Moves items forward. Does not accept inputs from the sides. General
Health: 180 Size: 1x1 Build time: 0.06 seconds Build cost: x1 x1 x1 Items
Item capacity: 4 items Input/Output
Bridge Conduit Transports liquids over terrain or buildings. General
Health: 40 Size: 1x1 Build time: 0.26 seconds Build cost: x8 x4 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Bridge Conveyor Transports items over terrain or buildings. General
Health: 40 Size: 1x1 Build time: 0.12 seconds Build cost: x6 x6 Items
Item capacity: 10 items Input/Output
Container Stores a small amount of items of each type. Contents can be retrieved with an unloader. General
Health: 160 Size: 2x2 Build time: 1.66 seconds Build cost: x100 Items
Item capacity: 300 items Input/Output
Distributor Distributes input items to 7 output directions equally. General
Health: 160 Size: 2z2 Build time: 0.08 seconds Build cost: x4 x4 Items
Item capacity: 1 item Input/Output
Inverted Sorter Similar to a standard sorter, but outputs selected items to the sides instead. General
Health: 40 Size: 1x1 Build time: 0.12 seconds Build cost: x2 x2 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Liquid Tank Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. General
Health: 500 Size: 3x3 Build time: 1.04 seconds Build cost: x25 x25 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Mass Driver Long-range item transport structure. Collects batches of items and shoots them to other mass drivers. General
Health: 360 Size: 3x3 Build time: 5.45 seconds Build cost: x125 x125 x50 x75 Items
Item capacity: 120 items Input/Output
Overflow Gate Only outputs items to the left and right if the front path is blocked. General
Health: 40 Size: 1x1 Build time: 0.17 seconds Build cost: x4 x2 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Payload Conveyor Moves large payloads, such as units from factories. General
Health: 360 Size: 3x3 Build time: 0.33 seconds Build cost: x20 x10 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Payload Router Splits input payloads into 3 output directions. General
Health: 360 Size: 3x3 Build time: 0.41 seconds Build cost: x20 x15 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Phase Conduit Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. General
Health: 40 Size: 1x1 Build time: 0.86 seconds Build cost: x20 x10 x7 x5 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Phase Conveyor Instantly transports items over terrain or buildings. longer range than the item bridge, but requires power.. General
Health: 40 Size: 1x1 Build time: 0.48 seconds Build cost: x10 x10 x7 x5 Items
Item capacity: 10 items Input/Output
Plastanium Conveyor Transports items forward in batches. Accepts items at the back and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. General
Health: 75 Size: 1x1 Build time: 0.05 seconds Build cost: x1 x1 x1 Items
Item capacity: 10 items Input/Output
Plated Conduit Moves liquids forward. Does not accept input from the sides. Does not leak. General
Health: 220 Size: 1x1 Build time: 0.08 seconds Build cost: x1 x2 x1 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Ripple Shoots clusters of shells at ground enemies over long distances. General
Health: 1170 Size: 3x3 Build time: 4.5 seconds Build cost: x150 x135 x60 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Titanium Conveyor Transports items forward. Faster than a standard conveyor. General
Health: 65 Size: 1x1 Build time: 0.03 seconds Build cost: x1 x1 x1 Items
Item capacity: 4 items Input/Output
Underflow Gate Opposite of an onverflow gate. Outputs to the front if the left and right paths are blocked. General
Health: 40 Size: 1x1 Build time: 0.17 seconds Build cost: x4 x2 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Unloader Unloads the selected item from nearby blocks. General
Health: 70 Size: 1x1 Build time: 0.81 seconds Build cost: x25 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Vault Stores a large amount of items of each type. Contents can be retrived with an unloader. General
Health: 360 Size: 3x3 Build time: 6.45 seconds Build cost: x250 x125 Items
Item capacity: 1000 items Input/Output
Liquid Container Stores a sizable amount of liquid. Outputs to all sides, similarly to a liquid router. General
Health: 160 Size: 2x2 Build time: 0.54 seconds Build cost: x15 x10 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Copper Wall Protects structures from enemy projectiles General
Health: 320 Size: 1x1 Build time: 0.3 seconds Build cost: x6 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Door A wall that can be opened and closed. General
Health: 400 Size: 1x1 Build time: 0.91 seconds Build cost: x6 x4 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Copper Wall Protects structures from enemy projectiles General
Health: 1280 Size: 2x2 Build time: 1.2 seconds Build cost: x24 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Door A wall that can be opened and closed. General
Health: 1600 Size: 2x2 Build time: 3.67 seconds Build cost: x24 x16 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Phase Wall Protects structures from enemy projectiles, reflecting most bullets upon impact. General
Health: 2400 Size: 2x2 Build time: 3.11 seconds Build cost: x24 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Plastanium Wall Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. General
Health: 2080 Size: 2x2 Build time: 3.8 seconds Build cost: x8 x20 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Surge Wall Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. General
Health: 3680 Size: 2x2 Build time: 2.88 seconds Build cost: x24 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Thorium Wall Protects structures from enemy projectiles. General
Health: 3200 Size: 2x2 Build time: 2.64 seconds Build cost: x24 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Titanium Wall Protects structures from enemy projectiles. General
Health: 1760 Size: 2x2 Build time: 2.4 seconds Build cost: x24 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Phase Wall Protects structures from enemy projectiles, reflecting most bullets upon impact. General
Health: 600 Size: 1x1 Build time: 0.77 seconds Build cost: x6 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Plastanium Wall Protects structures fron enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. General
Health: 520 Size: 1x1 Build time: 0.94 seconds Build cost: x2 x5 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Surge Wall Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. General
Health: 920 Size: 1x1 Build time: 0.72 seconds Build cost: x6 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Thorium Wall Protects structures from enemy projectiles. General
Health: 800 Size: 1x1 Build time: 0.66 seconds Build cost: x8 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Titanium Wall Protects structures from enemy projectiles General
Health: 440 Size: 1x1 Build time: 0.6 seconds Build cost: x6 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Additive Reconstructor Upgrades inputted units into the second tier. General
Health: 360 Size: 3x3 Build time: 4.26 seconds Build cost: x200 x120 x90 Items
Item capacity: 80 items Input/Output
Input: x40 x40 and any tier 1 units Output: Nova -> Pulsar Dagger -> Mace Crawler -> Atrax Flare -> Horizon Mono -> Poly Risso -> Minke Retusa -> Oxynoe
Production time: 10 seconds Air Factory Produces air units. Output units can be used directly, or moved into reconstructors for upgraidng. General
Health: 360 Size: 3x3 Build time: 1.31 seconds Build cost: x60 x70 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Exponential Reconstructor Upgrades inputted units to the fourth tier. General
Health: 1960 Size: 7x7 Build time: 106.5 seconds Build cost: x2000 x2000 x750 x1000 x450 x600 Items
Item capacity: 1700 items Input/Output
Input: x850 x750 x650 60/sec Production time: 90 seconds Ground Factory Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. General
Health: 360 Size: 3x3 Build time: 2.88 seconds Build cost: x50 x120 x80 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Multiplicative Reconstructor Upgrades inputted units to the third tier. General
Health: 1000 Size: 5x5 Build time: 31.33 seconds Build cost: x650 x350 x650 x450 Items
Item capacity: 260 items Input/Output
Input: x130 x80 x40 Production time: 30 seconds Naval Factory Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. General
Health: 360 Size: 3x3 Build time: 5.76 seconds Build cost: x150 x130 x120 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Tetrative Reconstructor Upgrades inputted units to the fifth and final tier. General
Health: 3240 Size: 9x9 Build time: 147 seconds Build cost: x4000 x1000 x3000 x600 x600 x600 Items
Item capacity: 2000 items Input/Output
Input: x1000 x600 x500 x350 Production time: 240 seconds
- File:Alloy Smelter.png
Alloy Smelter Alloy Smelter Fuses titanium, lead, silicon and copper into surge alloy. General
Health: 360 Size: 3x3 Build time: 3.28 seconds Build cost: x80 x70 x80 Items
Item capacity: 20 items Input/Output
Input: x3 x4 x2 x3 Output: x1 Production time: 1.25 seconds Blast Mixer Blast Mixer Produces blast compound from pyratite and spore pods. General
Health: 160 Size: 2x2 Build time: 0.68 seconds Build cost: x30 x20 Items
Item capacity: 10 items Input/Output
Input: x1 File:Spore pod.png x1 Output: File:Blast compound.png x1 Production time: 1.33 seconds Coal Centrifuge Transforms oil into coal. General
Health: 160 Size: 2x2 Build time: 1.35 seconds Build cost: x30 x40 x20 Items
Item capacity: 10 items Input/Output
Input: 6/sec Output: x1 Production time: 0.5 seconds Cryofluid Mixer Cryofluid Mixer Mixes water and fine titanium powder to produce cryofluid. General
Health: 160 Size: 2x2 Build time: 2.29 seconds Build cost: x65 x60 x40 Items
Item capacity: 10 items Input/Output
Input: x1 12/sec Output: 12/sec Production time: 2 seconds Cultivator Cultivator Cultivates tiny concentrations of atmospheric spores into spore pods. General
Health: 160 Size: 2x2 Build time: 0.63 seconds Build cost: x25 x25 x10 Items
Item capacity: 10 items Input/Output
Input: 12/sec Output: File:Spore pod.png x1 Production time: 2.33 seconds Disassembler Disassembler Separates slag intr trace amounts of exotic mineral components at low efficiency. Can produce thorium. General
Health: 360 Size: 3x3 Build time: 7.4 seconds Build cost: x140 x100 x150 x70 Items
Item capacity: 20 items Input/Output
Input: x1 7.1/sec Output: x1 x1 x1 x1 Production time: 0.25 seconds Graphite Press Compresses coal into graphite. General
Health: 160 Size: 2x2 Build time: 0.97 seconds Build cost: x75 x30 Items
Item capacity: 10 items Input/Output
Input: 2 Coals Output: 1 Graphite Production time: 1.5 seconds Kiln Smelts sand and lead into metaglass. General
Health: 160 Size: 2x2 Build time: 1.35 seconds Build cost: x60 x30 x30 Items
Item capacity: 10 items Input/Output
Input: x1 x1 Output: x1 Production time: 0.5 seconds Melter Melts down scrap into slag. General
Health: 200 Size: 1x1 Build time: 1.40 seconds Build cost: x30 x35 x45 Items
Item capacity: 10 items Input/Output
Input: x1 Output: 12/sec Production time: 0.16 seconds Multi-Press Compresses coal into graphite. Requires water as coolant. General
Health: 360 Size: 3x3 Build time: 4 seconds Build cost: x100 x50 x100 x25 Items
Item capacity: 10 items Input/Output
Input: x3 6/sec Output: x2 Production time: 0.5 seconds Phase Weaver Phase Weaver Synthesizes phase fabric from thorium and sand. General
Health: 160 Size: 2x2 Build time: 4.50 seconds Build cost: x120 x75 x130 Items
Item capacity: 20 items Input/Output
Input: x4 x10 Output: x1 Production time: 2 seconds Plastanium Compressor Plastanium Compressor Produces plastanium from oil and titanium. General
Health: 320 Size: 2x2 Build time: 4.74 seconds Build cost: x115 x60 x80 x80 Items
Item capacity: 10 items Input/Output
Input: x2 15/sec Output: x1 Production time: 1 seconds Pulverizer Pulverizer Crushes scrap into fine sand. General
Health: 40 Size: 1x1 Build time: 0.54 seconds Build cost: x30 x25 Items
Item capacity: 10 items Input/Output
Input: x1 Output: x1 Production time: 0.66 seconds Pyratite Mixer Pyratite Mixer Smelts sand and lead into metaglass. General
Health: 160 Size: 2x2 Build time: 0.70 seconds Build cost: x50 x25 Items
Item capacity: 10 items Input/Output
Input: x1 x2 x2 Output: x1 Production time: 1.33 seconds Separator Separator Separates slag into its mineral components. General
Health: 160 Size: 2x2 Build time: 0.66 seconds Build cost: x30 x25 Items
Item capacity: 10 items Input/Output
Input: 4.1/sec Output: x1 x1 x1 x1 Production time: 0.58 seconds Silicon Arc Furnace General
Health: 575 Size: 3x3 Build time: 2.73 seconds Build cost: x80 x70 Items
Item capacity: 30 items Input/Output
Input: x1 x4 Output: x4 Production time: 0.83 seconds Silicon Crucible Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. General
Health: 360 Size: 3x3 Build time: 5.55 seconds Build cost: x80 x120 x60 x35 Items
Item capacity: 30 items Input/Output
Input: x4 x6 x1 Output: x8 Production time: 1.5 seconds Silicon Smelter Refines silicon from sand and coal. General
Health: 160 Size: 2x2 Build time: 0.54 seconds Build cost: x30 x25 Items
Item capacity: 10 items Input/Output
Input: x1 x2 Output: x1 Production time: 0.66 seconds Spore Press Spore Press Compresses spore pods into oil. General
Health: 320 Size: 2x2 Build time: 0.80 seconds Build cost: x35 x30 Items
Item capacity: 10 items Input/Output
Input: File:Spore pod.png x1 Output: 18/sec Production time: 0.33 seconds Surge Smelter Fuses titanium, lead, silicon and copper into surge alloy. General
Health: 430 Size: 3x3 Build time: 3.28 seconds Build cost: x80 x70 x80 Items
Item capacity: 20 items Input/Output
Input: x3 x4 x2 x3 Output: x1 Production time: 1.25 seconds
- File:Battery.png
Battery Battery Stores power in times of surplus energy. Outputs power in times of deficit. General
Health: 40 Size: 1x1 Build time: 0.27 seconds Build cost: x5 x20 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Battery Diode Battery Diode Moves liquids forward. Used in conjunction with pumps and other conduits. General
Health: 40 Size: 1x1 Build time: 0.49 seconds Build cost: x10 x10 x5 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Combustion Generator Generates power by burning flammable materials, such as coal. General
Health: 40 Size: 1x1 Build time: 0.38 seconds Build cost: x25 x15 Items
Item capacity: 10 items Input/Output
Input: Coal / Spore Pod / Blast Compound / Pyratite Production time: 2 seconds Differential Generator Differential Generator Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite. General
Health: 360 Size: 3x3 Build time: 4.6 seconds Build cost: x70 x100 x50 x50 x65 Items
Item capacity: 10 items Input/Output
Input: Pyratite 6/sec Production time: 3.66 seconds Impact Reactor Impact Reactor Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. General
Health: 900 Size: 4x4 Build time: 29.58 seconds Build cost: x500 x250 x400 x100 x300 x250 Items
Item capacity: 10 items Input/Output
Input: File:Blast compound.png x1 15/sec Production time: 2.33 seconds Large Battery Large Battery Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. General
Health: 360 Size: 3x3 Build time: 1.06 seconds Build cost: x40 x20 x20 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Power Node Large Power Node An advanced power node with greater range. General
Health: 160 Size: 2x2 Build time: 0.24 seconds Build cost: x10 x5 x3 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Large Solar Panel Large Solar Panel Provides a small amount of power from the sun. More efficient than the standard solar panel. General
Health: 360 Size: 3x3 Build time: 2.72 seconds Build cost: x80 x110 x15 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Power Node Power Node Transmits power to connected nodes. This node will receive power from or supply power to any adjacent blocks General
Health: 40 Size: 1x1 Build time: 0.04 seconds Build cost: x1 x3 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
RTG Generator Uses the heat of decaying radioactive compounds to produce energy at a slow rate. General
Health: 160 Size: 2x2 Build time: 5.25 seconds Build cost: x100 x50 x75 x75 x25 Items
Item capacity: 10 items Input/Output
Input: Thorium Phase Fabric Production time: 14 seconds Solar Panel Solar Panel Provides a small amount of power from the sun. General
Health: 40 Size: 1x1 Build time: 0.31 seconds Build cost: x10 x15 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Steam Generator Steam Generator Generates power by burning flammable materials and converting water to steam. General
Health: 160 Size: 2x2 Build time: 1.57 seconds Build cost: x35 x40 x25 x30 Items
Item capacity: 10 items Input/Output
Input: Coal / Spore Pod / Blast Compound / Pyratite 6/sec Surge Tower Surge Tower A long-range power node with fewer available connections. General
Health: 160 Size: 2x2 Build time: 0.73 seconds Build cost: x10 x7 x15 x15 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Function
Speed increase: % Range: 40 blocks Thorium Reactor Thorium Reactor Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. General
Health: 700 Size: 3x3 Build time: 12.66 seconds Build cost: x300 x50 x150 x150 x200 Items
Item capacity: 30 items Input/Output
Input: x1 2.39/sec Production time: 6 seconds
- File:Blocks.pngTemplate:BlocksFile:Hyper Processor.png
Hyper Processor Hyper Processor Runs a sequence of logic instructions in a loot. Can be used to control units and buildings. Faster than the logic processor. General
Health: 360 Size: 3x3 Build time: 9.35 seconds Build cost: x450 x75 x130 x50 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Input: 4.79/sec Large Logic Display Large Logic Display Displays arbitrary graphics from a logic processor. General
Health: 1440 Size: 6x6 Build time: 8.45 seconds Build cost: x200 x100 x150 x75 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Logic Display Logic Display Displays arbitrary graphics from a logic processor. General
Health: 360 Size: 3x3 Build time: 3.08 seconds Build cost: x100 x50 x50 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Logic Processor Logic Processor Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. General
Health: 160 Size: 2x2 Build time: 6.44 seconds Build cost: x320 x60 x50 x60 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Memory Bank Memory Bank Stores information for a logic processor. High capacity. General
Health: 160 Size: 2x2 Build time: 3.047 seconds Build cost: x80 x80 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Memory Cell Memory Cell Stores information for a logic processor. General
Health: 40 Size: 1x1 Build time: 0.9 seconds Build cost: x30 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Micro Processor Micro Processor Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. General
Health: 40 Size: 1x1 Build time: 1.64 seconds Build cost: x80 x50 x30 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Switch Switch A toggleable switch. State can be read and controlled with logic processors. General
Health: 40 Size: 1x1 Build time: 0.08 seconds Build cost: x5 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
- File:Command Center.png
Command Center Command Center Control units vehavior with several different commands. General
Health: 220 Size: 2x2 Build time: 9.58 seconds Build cost: x200 x250 x100 x250 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Core: Foundation Core: Foundation Core of the base. Well armored. Stores more resources than a Shard. General
Health: 3500 Size: 4x4 Build time: seconds Build cost: x3000 x3000 x2000 Items
Item capacity: 9000 items Input/Output
Core: Nucleus Core: Nucleus Core of the base. Extremely well armored. Stores massive amounts of resources. General
Health: 6000 Size: 5x5 Build time: seconds Build cost: x8000 x8000 x4000 x5000 Items
Item capacity: 13000 items Input/Output
Core: Shard Core: Shard Core of the base. Once destroyed, the sector is lost. General
Health: 1100 Size: 3x3 Build time: seconds Build cost: x1000 x800 Items
Item capacity: 4000 items Input/Output
Illuminator Illuminator Emits light. General
Health: 40 Size: 1x1 Build time: 0.30 seconds Build cost: x12 x8 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Incinerator Vaporizes any item or liquid it receives. General
Health: 90 Size: 1x1 Build time: 0.25 seconds Build cost: x15 x5 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Launch Pad Launch Pad Launches batches of items to selected sectors. General
Health: 360 Size: 3x3 Build time: 9.61 seconds Build cost: x350 x200 x150 x140 Items
Item capacity: 100 items Input/Output
Mend Projector Repairs blocks in its vicinity. Optionally uses phase fabric to boost range and efficiency. General
Health: 320 Size: 2x2 Build time: 2.11 seconds Build cost: x100 x25 x40 Items
Item capacity: 10 items Input/Output
Function
Speed increase: % Range: 10.62 blocks Mender Periodically repairs blocks in its vicinity. Optionally uses silicon to boost range and efficiency. General
Health: 80 Size: 1x1 Build time: 0.55 seconds Build cost: x25 x30 Items
Item capacity: 10 items Input/Output
Function
Speed increase: % Range: 5 blocks Message Message Stores a message for communication between allies. General
Health: 40 Size: 1x1 Build time: 0.08 seconds Build cost: x5 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Overdrive Dome Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. General
Health: 360 Size: 3x3 Build time: 10.36 seconds Build cost: x200 x130 x130 x80 x120 Items
Item capacity: 10 items Input/Output
Input: x1 x1 Production time: 5 seconds Function
Speed increase: 250% Range: 25 blocks Repair Point Repair Point Continuously repairs the closest damaged unit in its vicinity. General
Health: 40 Size: 1x1 Build time: 0.5 seconds Build cost: x15 x15 x15 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output
Function
Speed increase: % Range: 8.12 blocks Shock Mine Shock Mine Releases electric arcs upon enemy unit contact.. General
Health: 50 Size: 1x1 Build time: 0.45 seconds Build cost: x25 x12 Items
Item capacity: itemExpression error: Unexpected > operator. Input/Output